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So Many Choices, So Little Time

Mon Sep 12, 2005, 3:04 AM
[ Joining, Rules, Members, Etc. [link] ]

In this journal entry, you will be able to choose your weapon, ten and six pieces of equipment. If some of the weapons do not appear, it has been taken. Equipment has limits, and if you don't hurry to claim them, all of them will be gone and you will not get that piece of equipment.

Keyblades and wizards/sorcerers/witches are the only ones able to use regular, elemental magic. If you are a knight, there will be abilities you may choose that will give you magic. If you do not want them, then you will not be able to use Fire, Blizzard, Thunder, Gravity, Aero, Cure, or Stop magic.

Tell me what you want in a note to either this club or to

Remember what items, abilites, and what weapon you own! If you forget, note this club.

Summons: How to get them
You may notice in some of the keyblades and equipment and abilites something about summon power. If you got far enough in the game, you know the summons are Simba, Genie, Bambi, Dumbo, Tinker Bell, and Mushu. You will not be able to summon these characters unless your team earns them with enough points.

--Getting Points:
Submitting art. Every two weeks (or so) I will count the submissions from each member of each team, and whatever team has submitted the most art, they win 5 points. That's half-way to the level of gaining a summon.

You may also earn points for participating and winning contests. Just entering gives your team 2 points (only one person from each team may enter), and you get three points for your team if you win.

HP, MP, AP, Strength, and Defense
This will all be explained in a different entry.

Note: This will be a long entry.

--Weapons (Choose One)

Keyblades for Keybearers
-Kingdom Key: Draws out the Keyblade's true form and power
-Jungle King: Has a long reach, but seldom deals critical blows
-Three Wishes: A powerful weapon that is difficult to deflect
-Crabclaw: Raises max MP by 1. Enhances magic and summon power. Deals good physical damage
-Pumpkinhead: Has a long reach and the ability to deal a string of critical blows
-Fairy Harp: Raises max MP by 1. Enhances magic and summon power. Sometimes deals powerful critical blows
-Wishing Star: Has a short reach, but always finishes up a combo attack with a powerful critical blow
-Spellbinder: Raises max MP by 2. Significantly enhances magic and summon power
-Metal Chocobo: Possesses incredible power and reach, but reduces max MP by 1. Rarely deals critical blows
-Olympia: A powerful weapon that is difficult to deflect. Capable of inflicting mighty critical blows
-Lionheart: Raises max MP by 1. Enhances magic and summon power. Deals great physical damage
-Lady Luck: Raises max MP by 2. Significantly enhances magic and summon power. Inflicts good physical damage
-Divine Rose: A powerful weapon that is difficult to deflect. Capable of dealing a string of critical blows
-Oathkeeper: Raises max MP by 1. Enhances magic and summon power. Capable of dealing a string of critical blows
-Oblivion: Possesses colossal power, but reduces max MP by 1.

Staffs for Wizards/Sorcerers/Witches
-Mage's Staff: A staff that heightens magic power
-Morning Star: A staff that heightens magic power. Can also be used for physical attacks
-Shooting Star: A staff that heightens magic power. Fairly good for physical attacks
-Magus Staff: A mystical staff brimming with power. Raises max MP by 1
-Wisdom Staff: A mystical staff brimming with power. Raises max MP by 1. Fairly good for physical attacks
-Warhammer: A hammer made for combat. Reduces max MP by 1
-Silver Mallet: A powerful hammer made for combat. Reduces max MP by 1
-Lord Fortune: A staff strong in both physical and magical power. Raises max MP by 1
-Wizard's Relic An enormously powerful staff sometimes left behind by Wizards. Raises max MP by 2
-Dream Rod: A mysterious rod holding unknown power. Raises max MP by 2
-Save the Queen: A staff of immense magical and physical power. Raises max MP by 2

Shields for Knights
-Knight's Shield: A standard-issue knight's shield
-Mythril Shield: A shield that strikes a fine balance between attack and defense
-Onyx Shield: A well-balanced and effective shield for both attack and defense
-Smasher: A shield made for attack rather than for defense. Small and easy to handle
-Gigas Fist: A small, powerful shield made for attack rather than defense
-Stout Shield: A large shield better used for defense than offense. Effective against various forms of attack
-Golem Shield: A large shield best suited for defense. An effective assault weapon
-Herc's Shield: A shield with enormous power sealed within. Made for attacking
-Genji Shield: A shield of surpassing offensive and defensive strength
-Defender: A rugged shield sometimes left behind by Defenders. Raises max MP by 1
-Dream Shield: A shield to protect loved ones. Raises max MP by 2
-Save the King: The most powerful shield. Raises max MP by 2

--Equipment (Choose Six or Less)

Protect Chain: Slightly raises defense x10
Protera Chain: Raises defense x18
Protega Chain: Significantly raises defense x2
Fira Ring: Reduces fire damage by 20% and raises defense x3
Firaga Ring: Reduces fire damage by 20% and significantly raises defense x2
Blizzaga Ring: Reduces ice damage by 20% and significantly raises degense x4
Thunder Ring: Reduces lightning damage by 20% and slightly raises defense x1
Thundara Ring: Reduces lightning damage by 20% and raises defense x4
Thundaga Ring: Reduces lightning damage by 20% and significantly raises defense x1
Dark Ring: Reduces dark damage by 20% and raises defense x2
Element Ring: Reduces fire, ice, and lightning damage by 20% and raises defense x1
Master Earring: Significantly raises max AP and defense x1
Golem Chain: Raises strength and defense x1
Titan Chain: Significantly raises strength and defense x1
Angel Bangle: Raises max HP and defense x1
Brave Warrior: Slightly raises max HP and strength x2
Ifrit's Horn: Reduces fire damage by 20% and raises max AP and defense x2
Inferno Band: Reduces fire and dark damage by 20%. Raises defense x2
White Fang: Slightly raises strength, defense, and max AP x1
Ray of Light: Slightly raises max HP and MP. Enhances magic and summon power x2
Holy Circlet: Reduces fire, ice, and lightning damage by 20%. Raises max AP x2
Raven's Claw: Reduces dark damage by 20%. Raises strength and defense x1
Omega Arts: Raises max HP, strength, and defense x2
Heartguard: Raises max HP and defense. Reduces dark damage by 20% x2
Ribbon: Reduces all elemental damage by 20% x1
Gaia Bangle: Significantly raises max HP and defense x1
Guard Earring: Raises max AP and defense x1

There are a few pieces of equipment that do not appear, such as the Crystal Crown. They are most likely to be owned by me.

--Knight's Magic
~This section is for knight's only. They may choose up to four abilities.
~These abilities have been collected from various other party members from other worlds
~There is no limit on abilities. All knight's can have whatever one they want.

Healing Herb (Cure) Recharge HP with an energizing herb
Wind Armor (Aero) Protect yourself with a cloak of air
Blazing Fury (Fire) Blast enemies with scorching fire
Icy Terror (Blizzard) Freeze enemies with a chilling blizzard
Bolts of Sorrow (Thunder) Call lightning down to shock enemies
Time-Out (Stop) Freeze time for enemies, halting their movement
Storm's Eye (Aero) Wrap yourself in a protective whirlwind
Thunder Potion (Thunder) Use potions packed with thunder power
Cure Potion (Cure) Use potions packed with cure effect
Aero Potion (Aero) Use potions packed with aero power

~~~
You should make an ID card for this club featuring your character, your weapon, whether you're a keybearer, knight, etc., (knights-your four abilities), and your six pieces of equipment.
~DO NOT DO THIS UNTIL... you get the okay from me. Someone may have gotten whatever equipment or item or whatever before you, and you may have to choose another one.

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  • Interests: Video Games, Kingdom Hearts
  • Favourite band or musician: Utada Hikaru
  • Favourite artist: The Members
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  • Favourite game: Kingdom Hearts
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Comments


:iconretaya:
I wanna be a member! The only thing is I can't decide wether I should be a keybearer or wizard. I've already designed a key blade, but I like magic stuff. What do you sugest?

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DON'T CLICK IT!!! Your brain will implode! [link]
:iconkh-group:
Well...no clue. XD

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Join us today!
:iconretaya:
I'll be a wizard then. What else do i need to know? What about this equipment stuff?

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DON'T CLICK IT!!! Your brain will implode! [link]
:iconkh-group:
I just put an entry about it.

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Join us today!
:iconretaya:
Okay, I have chosen!

Weapon: Violetta (It has a cooler name than Save the Queen, looks cool...and I don't feel THAT powerful)

Equipment: Thundaga Ring, Angel Bangle, Rune Armlet, Magic Armlet, White Fang, and... another Thundaga Ring...unless that's not allowed

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DON'T CLICK IT!!! Your brain will implode! [link]

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